The release of The Witcher 3: Songs of the Past, a surprise expansion for CD Projekt Red’s seminal RPG, has ignited a nuanced conversation about the intersection of creative preservation, medical necessity, and the controversial role of artificial intelligence in video game development. While the industry remains deeply polarized over the use of generative AI, CD Projekt Red (CDPR) has utilized the technology in a specific, highly publicized instance to honor the legacy of Polish Geralt of Rivia voice actor, Jacek Rozenek.

By partnering with the Ukrainian synthetic speech firm Respeecher, the developers have successfully “retouched” new voice lines recorded by Rozenek, who has navigated significant vocal changes following a stroke in 2019. This initiative represents a departure from the typical, often contentious, deployment of AI in gaming, positioning the technology instead as a restorative tool for a beloved performer.


The Genesis of a Digital Restoration

The core of this project lies in the studio’s desire to maintain continuity. When CDPR began development on Songs of the Past, it was a priority to have Rozenek return to the iconic role he defined for Polish audiences over a decade ago. However, the physical reality of the actor’s post-stroke recovery made a direct recreation of his original performance impossible.

The raw recordings provided by Rozenek were, according to CDPR localization producer Mikołaj Szwed, "much lower" and "much gruffer" than the voice players associated with the original 2015 release. When placed alongside existing audio assets from the base game, the discrepancy was jarring, threatening the immersive quality that remains a hallmark of The Witcher 3.

Rather than replacing the actor or re-casting the role, CDPR turned to Respeecher. The studio provided the company with extensive datasets consisting of every line Rozenek recorded for the original Witcher 3 project. This massive archive allowed the AI to map the nuances of Rozenek’s youthful vocal performance onto his current recordings, effectively smoothing out the tonal shifts caused by his health challenges.


A Chronology of Collaboration

The collaboration between CD Projekt Red and Respeecher is not an overnight development, nor is it the studio’s first foray into synthetic voice technology. The timeline of this partnership highlights a deliberate, long-term approach to voice preservation:

CD Projekt Red worked with an AI company on Geralt's Polish voice in The Witcher 3: Songs of the Past – with…
  • 2015: The release of The Witcher 3: Wild Hunt establishes Jacek Rozenek as the definitive Polish voice of Geralt.
  • 2019: Jacek Rozenek suffers a stroke, leading to significant changes in his speech patterns and vocal range.
  • 2021-2022: CDPR and Respeecher begin working together on Cyberpunk 2077. The studio utilizes AI to preserve the performance of a supporting character whose original actor had passed away, ensuring the character’s presence remained consistent.
  • 2023-2024: As development on Songs of the Past progresses, the technical team identifies the "voice gap" in the Polish localization. Negotiations with Rozenek commence, centering on transparency and consent.
  • 2024: The expansion is released, featuring a seamless blend of original and AI-enhanced performances that satisfy both the technical requirements of the studio and the personal standards of the actor.

The Ethics of AI: Consent and Transparency

In an industry currently reeling from disputes over generative AI, Respeecher has been quick to frame its methodology through an ethical lens. The company’s manifesto explicitly mandates "explicit permission" for all voice replications, emphasizing that such work must be secured through mutually signed agreements.

For Rozenek, the decision to participate was a matter of trust. "The point is that this voice should be as close as possible to my voice from 12 years ago," Rozenek stated in recent interviews. "I have great trust for the creators of this game." This statement underscores a critical distinction in the current debate: the difference between corporate "cloning" of talent to save costs and the collaborative use of technology to support an artist’s legacy.

Respeecher’s synthetic speech artist, Dmytry Vasylets, confirmed that the directive was straightforward: make the voice sound "alive, rich, and young," echoing the original performance. By using the actor’s own current performance as the "base" rather than generating lines from thin air, the project maintains a human-in-the-loop workflow that mitigates many of the ethical concerns typically associated with AI.


Industry Implications and the "Boiling Pot" of Controversy

The use of AI in gaming has become an "ever-boiling pot" of controversy. Proponents argue that it allows for dynamic, real-time dialogue and cost-effective production, while opponents—including many voice actors and labor unions—fear that it devalues human labor, threatens job security, and risks the unauthorized use of an actor’s likeness.

The landscape is littered with cautionary tales. Embark Studios, for instance, faced significant backlash for using AI-generated voices for NPC callouts in Arc Raiders. Their defense—that it was impractical to pay human actors for thousands of minor lines—was met with widespread criticism, eventually leading the studio to re-record much of the content with real performers.

CDPR acknowledges this tension. Mikołaj Szwed, speaking on behalf of the studio, admitted that he is acutely aware of the concerns regarding the displacement of voice actors. However, he maintains that the Songs of the Past project was a "special case."

CD Projekt Red worked with an AI company on Geralt's Polish voice in The Witcher 3: Songs of the Past – with…

"I can tell you, as a person working with voice actors over all the regions in the world, this is a big concern," Szwed noted. He emphasized that CDPR’s internal contracts strictly require explicit consent for any AI-assisted work, ensuring that the technology is never used to circumvent the hiring of human talent.


Looking Toward the Future

The success of The Witcher 3: Songs of the Past offers a glimpse into a potential "middle path" for AI in entertainment. In this model, AI does not replace the actor; it acts as a digital bridge, allowing the performer to continue their work even when physical or environmental factors might otherwise force them into retirement.

However, the industry remains cautious. The skepticism surrounding AI is well-earned, rooted in a history of corporate overreach. As technology advances, the line between "assistive" and "displacing" will continue to blur. For now, the case of Jacek Rozenek serves as a benchmark for how the industry might navigate these waters: through total transparency, full actor agency, and a clear, stated purpose that prioritizes the artist’s contribution over the bottom line.

As CDPR moves forward with future titles, including the highly anticipated next entry in The Witcher series, the studio will likely be under a microscope. Whether this "special case" becomes a blueprint for ethical AI implementation or remains a rare exception will depend on the continued pressure from labor unions, the evolution of intellectual property laws, and the willingness of major studios to prioritize the human element of performance in an increasingly automated world.

For the fans of The Witcher, the outcome is simple: Geralt remains Geralt. And in a world of shifting digital landscapes, that continuity of voice is, for many, the most important victory of all.