In the high-stakes world of hardcore tactical shooters, few names carry as much weight as Nikita Buyanov. As the COO of Battlestate Games and the visionary director behind the genre-defining Escape from Tarkov, Buyanov has spent the better part of a decade reshaping how players perceive risk, reward, and realism in digital environments. Yet, even as Battlestate Games expands into a new publishing arm, Buyanov is not resting on his laurels. Instead, he has turned his sights toward a new horizon: Fragmentary Order. Described by industry onlookers as “Tarkov in space,” this upcoming title is being developed under RANT Studio—a completely separate entity from Battlestate Games. It represents a monumental shift in scope, ambition, and technical complexity, promising to push the “hardcore” label to its absolute breaking point. The Genesis of RANT Studio: A New Chapter The announcement of Fragmentary Order caught many by surprise. Following the global success of Escape from Tarkov, industry analysts expected Buyanov to pivot toward a more manageable project or perhaps a single-player narrative-driven title. In a recent interview, Buyanov confirmed those initial inclinations. “I thought that my next game after Tarkov would be a single-player game,” he admits. “But I guess it’s not the time.” Instead, the creation of RANT Studio signals a departure from the comfort zone of familiar assets and established mechanics. Buyanov describes the creation of this new venture as a “point of no return.” The intensity of his schedule—juggling the duties of a COO, a Game Director, and now the Head of Studio—is palpable. “My life right now is just work, and work, and work, and work, and work,” he says. “I just want to live again.” Yet, despite the personal toll, his drive to innovate remains the primary engine behind his current trajectory. Fragmentary Order: A Decade of Lessons Learned If Escape from Tarkov was the proving ground for the modern extraction shooter, Fragmentary Order is the thesis statement. When asked to quantify the scope of the new project, Buyanov does not mince words. “Fragmentary Order is ten Tarkovs,” he asserts. “I usually use that term. It’s like the whole Tarkov experience was just a test for all of us.” Set in the year 2251, the game shifts the setting from the grounded, war-torn streets of Norvinsk to a sprawling, industrialized Martian environment. Early glimpses provided via an interactive website and teaser clips showcase a desolate, brutalist landscape where interstellar combat is not just a backdrop, but a constant, crushing reality. The core philosophy remains consistent with Buyanov’s previous work: uncompromising realism. “It’s super complex; way more complex than Tarkov, way more punishing, way more real,” he explains. “Even if it’s in a sci-fi universe, it’s still super real. We want to make it outstandingly real, just for this second-life experience.” The Philosophy of ‘Hyper-Realism’ At the heart of the Fragmentary Order project is a desire to provide a “passage to the future.” Buyanov views the game not merely as a piece of software, but as a digital time machine. The goal is to move beyond the shallow engagement loops of arcade shooters, offering instead a space where players are forced to engage their intellects, react under extreme pressure, and navigate complex tactical scenarios as they would in real life. This emphasis on mental engagement is what defines the “hardcore shooter renaissance” that has defined the last few years of PC gaming. While many developers aim to streamline gameplay to maximize accessibility, Buyanov is doubling down on friction. He believes that the struggle inherent in these systems is precisely what makes the eventual triumph so meaningful. A Financial and Technical Gamble The development of Fragmentary Order is a gargantuan task. Buyanov notes, with a wry smile, that the project is “way more expensive than Tarkov production.” This is evident in the production value of the early clips, which demonstrate high-fidelity environments and a sophisticated approach to environmental storytelling. While the game is still technically in an “early stage” of development, Buyanov suggests that if the current build were released today, it would already exceed the quality standards of many finished titles. His perfectionist streak, however, ensures that the public will have to wait a little longer. “I like the idea of cooking a game as long as possible,” he remarks. The Prime Batch Candidates Program Recognizing that a project of this magnitude cannot be built in a vacuum, RANT Studio has launched the “Prime Batch Candidates Program.” This initiative invites early adopters to become active participants in the game’s evolution. By involving the player base at a foundational level, Buyanov hopes to mirror the community-driven development that eventually propelled Escape from Tarkov to the top of the Twitch charts and Steam-adjacent success metrics. This collaborative approach is essential, as the game’s complexity suggests that it will require significant tuning to balance its “punishing” nature with the need for long-term player retention. Industry Implications and Future Outlook The separation of RANT Studio from Battlestate Games is a strategic move that carries significant implications for the industry. By maintaining a distinct corporate identity, Buyanov ensures that Fragmentary Order is not beholden to the existing technical debt or the established expectations of the Tarkov community. Can He Surprise Us Again? The industry remains skeptical of developers who try to lightning-strike twice. However, Buyanov’s track record is hard to ignore. Escape from Tarkov single-handedly created an entire sub-genre that dozens of other studios have since tried to replicate with varying degrees of success. As we look toward 2026 and beyond, the success of Fragmentary Order will hinge on whether Buyanov can successfully balance his desire for extreme realism with the technical challenges of an interstellar setting. The transition from terrestrial, gear-focused combat to sci-fi tactical simulation is a significant jump. When asked about the future, Buyanov reflects on his journey with a weary but optimistic demeanor. “For me, it’s like a generation run—a generational project of mine, and it’s getting there,” he says. As he looks forward, his goal is clear: to push the boundaries of what is possible in interactive media, regardless of the personal cost. “I will try to surprise,” he says, offering a final, knowing smile. “Again.” Summary of Known Details Fragmentary Order Setting: 2251, Industrialized Mars Genre: Next-generation multiplayer combat tactical simulator Developer: RANT Studio (Independent of Battlestate Games) Key Philosophy: Uncompromising realism and high-stakes, intellectual tactical gameplay. Current Status: Early development, with a gameplay trailer currently in production. As the gaming world waits for more concrete details, one thing is certain: Nikita Buyanov is not content to simply watch the genre he built continue to evolve. He is actively working to disrupt it once more, setting a trajectory that aims for the stars—and likely, a lot more sleepless nights along the way. Post navigation Building Blocks of Success: Why Lego Skylines is the Management Sim We’ve Been Waiting For