Welcome to this week’s edition of What We’ve Been Playing. In our recurring series, we peel back the curtain on the gaming habits of our editorial team. This week, we explore the philosophical implications of "self-playing" games, the meditative quality of legacy puzzles, and the communal joy found in modern experimental multiplayer titles. As always, if you find yourself wondering what occupied our screens in previous weeks, our full archive is available for your perusal. For now, let us dive into the titles that have captured our attention, sparked our curiosity, and, in some cases, tested our patience. The Rise of the "Idle" Experience: A Philosophical Inquiry The landscape of modern gaming is shifting. A discourse has recently emerged—largely fueled by online communities and critical essays—regarding the legitimacy of games that appear to "play themselves." The core of this argument, as highlighted in recent discussions on platforms like Jank, poses a challenging question: To what extent are we participating in a game, and what value do we derive from an experience that requires minimal input? The Deconstruction of Interaction Critic Chris Franklin has noted that this deconstruction was historically reserved for narrative-heavy titles, where the "gameplay" was seen as a mere conduit for story. The modern iteration of this critique, however, targets mechanical loops. When a player engages with a title like Vampire Survivors, where the primary goal is positioning while the game handles the offensive output, are we playing a game or merely curating a sequence of events? This line of inquiry could, theoretically, be applied to almost any genre. One could argue that Tetris is simply the act of clearing lines to justify more block-stacking, or that match-three puzzle games are merely color-sorting exercises. At its most cynical, one might suggest that any repetitive action—be it in a game or in the act of breathing—is simply a mechanism for continuing the cycle. Case Study: Sobosuba Amidst this high-level philosophical debate, we find ourselves playing sobosuba on PC. It is a deceptively simple game involving the merging of soft-bodied, wobbly blobs. Much like the popular "suika" (watermelon) genre, the objective is to combine smaller entities into larger ones. While the physics-based wobbling adds a layer of charm—and, for some of us, immense frustration—it serves as a perfect example of the "idle-adjacent" experience. It is simple, repetitive, and strangely addictive, forcing us to ask whether the satisfaction comes from the mastery of the game or the simple, tactile pleasure of the interaction itself. The Enduring Allure of the Analog: Minesweeper In an era of high-fidelity graphics, ray tracing, and sprawling open worlds, there is something profoundly grounding about returning to the classics. This week, a temporary loss of internet connectivity forced a return to Minesweeper on mobile—a reminder that some designs are truly bulletproof. The Mathematics of Nostalgia Minesweeper remains the gaming equivalent of a fidget spinner or a stress ball. Its core loop—using numbered hints to clear a minefield—is a masterclass in minimalist design. There is a specific, almost transcendental moment in Minesweeper when the grid suddenly "clicks." The chaotic scatter of numbers resolves into a predictable pattern, and the player can clear large swaths of the board with nothing more than a glance and a few taps. Why It Still Matters Discussing Minesweeper in 2026 feels like talking about the invention of the wheel; the game is a known quantity. Yet, it serves as a vital reminder that complexity is not a prerequisite for engagement. In a world of aggressive monetization and complex progression systems, the binary, high-stakes simplicity of a minefield remains a potent form of entertainment. It requires focus, deduction, and, occasionally, a leap of faith. Community and Connection: The Big Walk Chronicles For the second consecutive week, the Eurogamer community has turned its attention to the whimsical, cooperative island of Big Walk. What began as a one-off experiment for "Optimism Week" is rapidly evolving into a recurring social event, with our third excursion scheduled for Tuesday, August 25th. The Dynamics of Group Play This week, our players refined their approach, splitting into two teams of four. The objective was ostensibly to solve puzzles and traverse the island, but the reality was far more chaotic. We found megaphones (which immediately led to chaos), navigated treacherous cliffs through a series of "pick-up-and-throw" maneuvers, and constructed a towering stack of folding chairs—a feat of architectural absurdity that served no purpose other than providing a fantastic screenshot. Achieving Through Being Beyond the puzzles—such as activating chairlifts and operating trains—Big Walk excels in its ability to facilitate organic human connection. One of our players shared an anecdote about a puzzle that required nothing more than sitting together. Without an explicit task to complete, the group simply began to talk. They discussed their lives, their personal histories, and their thoughts on the world. This is the "secret sauce" of Big Walk. It is a game that is dense enough to offer tasks, but open enough to allow for "being." It encourages presence. In an age where multiplayer gaming is often synonymous with competition or grinding for rewards, Big Walk is a rare, generous space that rewards the act of simply existing in the same virtual room as others. Broader Implications: The Future of Play The diversity of this week’s gaming diet—from the minimalist, philosophical questions posed by sobosuba to the meditative clarity of Minesweeper and the communal warmth of Big Walk—highlights the breadth of the medium. The Rise of Minimalism: As games become more complex, we see an increasing appetite for "low-friction" experiences. Whether these are "idle" games or timeless logic puzzles, players are seeking experiences that offer immediate satisfaction without the need for intensive cognitive labor. Community as Content: Games like Big Walk demonstrate that the most important element of a multiplayer experience is not the game engine or the reward loop, but the social infrastructure. By providing a low-pressure environment, developers are enabling players to form genuine bonds. The Re-evaluation of "Interaction": The debate surrounding self-playing games is likely to intensify. As AI and automated systems become more prevalent, the line between "playing" and "watching" will continue to blur. However, as long as the experience provides a space for reflection, interaction, or social cohesion, it will continue to find an audience. Looking Ahead As we head into the next week, we are already planning our next steps. Bertie continues to explore The Lord of the Rings: The War in the North and Hades 2, proving that there is always room for a bit of traditional action alongside our experimental social excursions. We invite you to join us on the Eurogamer Discord for our upcoming Big Walk session. Whether you are there to solve the puzzles or simply to sit on a chair and chat, your presence is the most important part of the experience. What have you been playing this week? The conversation continues in the comments below. Join us next week as we continue to explore the games that define our lives, our time, and our collective imagination. Post navigation The Sanctuary of Pixels: Why Gamers Find Solace in Virtual Worlds The Hunt for the CyberLeek: Take-Two Interactive Escalates Legal Battle Over GTA 6 Leaks